I'm looking for work

I’m looking for (remote/hybrid) work (I’m in the Netherlands), be it consulting or something more permanent. Please get in touch if you know of interesting ~principal-engineer-level work for someone very capable with a slightly unusual career path!

You’re already here, so you’ve found my blog; also useful could be my LinkedIn, my personal website, my GitHub account, and the Gitea instance I run for Syndicate-related projects.

Who I am and what I’m looking for

In a nutshell, I’m a programming languages and systems person who can both do the academic thing and actually deliver projects.

Academics/open-source first: I’ve a PhD in programming language design; I worked with Alan Kay’s group at VPRI/CDG/HARC for a bit; I built Syndicate (https://syndicate-lang.org/) and Synit (https://synit.org/) recently; and all told, I like challenging, artful, interesting, offbeat projects. I’m also good at them.

The other (industry) side of me: I wrote big chunks of the RabbitMQ ecosystem back in the day. Wrote the code, built the website, maintained the machines, all that startup-to-exit tech stuff. I’ve also done a lot of normal consultancy as part of LShift, as well as more recently. To put it bluntly, I’m also good at this side of things: at designing and building software that people actually want to use.

The wolves aren’t at the door. My current contracts are coming to an end though, and I’d love to find something a bit more stable that isn’t just, you know, writing AbstractBeanFactoryFactoryBeans for a living? I’m versatile, but I’m looking for a good match. Actually, I’d happily trade money (to a point) for something really challenging and creative.

I shall stop here. Thanks for reading. Please do get in touch (tonyg@leastfixedpoint.com, @tonyg@leastfixedpoint.com, @leastfixedpoint, etc.), or pass me on to anyone you think might like to hear about me!

SirTunnel, a personal ngrok alternative

Happy New Year!

From time to time I need to expose a development web site or web service to the world. In the past, I’ve used ngrok for that, and of course long ago I built ReverseHTTP which is somewhere in the same ballpark, but I recently got fed up with the state of affairs and decided to see whether there was something simple I could run myself to do the job.

I found Anders Pitman’s SirTunnel:

Minimal, self-hosted, 0-config alternative to ngrok. Caddy+OpenSSH+50 lines of Python.

It really is desperately simple. A beautiful bit of engineering. At its heart, it scripts Caddy’s API to add and remove tunnels on the fly. When you SSH into your server, you invoke the script, and for the duration of the SSH connection, a subdomain of your server’s domain forwards traffic across the SSH link.

I’ve forked the code for myself. So far, I haven’t changed much: the script cleans up stale registrations at startup, as well as at exit, in case a previous connection was interrupted somehow; and I’ve added support for forwarding to local TLS services, with optional “insecure-mode” for avoiding certificate identity checks.

To get it running on a VM in the cloud, install Caddy (there’s a caddy package for Debian bookworm and sid), then disable the systemd caddy service and enable the caddy-api service:

apt install caddy
systemctl disable caddy
systemctl enable caddy-api
systemctl stop caddy
systemctl start caddy-api

Set up a wildcard DNS record for your server - something like *.demo.example.com. Each tunnel will be made available on a subdomain of demo.example.com.

Then use the API to upload a simple “global” config. Here’s mine:

{
  "apps": {
    "http": {
      "servers": {
        "default": {
          "logs": {},
          "listen": [":443"],
          "routes": []
        }
      }
    }
  }
}

Upload it by putting it in a file caddy_global.json and run

curl -L localhost:2019/load -H 'Content-Type: application/json' -d @caddy_global.json

Then, make sure SirTunnel’s sirtunnel.py script is available somewhere on the server to your SSH user account.

At that point, to expose a local development service running on port 8443 to the world:

ssh -t -R 8443:localhost:8443 YOURSERVER path/to/sirtunnel.py YOURAPP.demo.example.com 8443

I wrapped that up in a tiny script so that I didn’t have to remember the details of that incantation, but it’s simple enough that you could easily just type it in the terminal each time.

Many thanks to Anders Pitman for a really nice piece of software!

Purely Functional Operating Systems

Apparently Peter Henderson’s 1982 paper “Purely Functional Operating Systems” is hard to find online. Some years ago, during my PhD research, I scanned the paper from a physical copy in the university library. Here’s the scan I made.

Henderson, Peter. “Purely Functional Operating Systems.” In Functional Programming and Its Applications, edited by J. Darlington, P. Henderson, and D. Turner, 177–92. Cambridge University Press, 1982.

~60x speed-up of Linux "perf"

I’ve recently been using cargo-flamegraph to profile syndicate-server.

The tool is great, but it uses perf to record and analyze profile data, and perf on Debian has a performance problem: when not linked against libbfd, it shells out to addr2line for every address it needs to look up. Thousands and thousands and thousands of incredibly short-lived processes.

Michał Sidor suggests building against libbfd, something that the Debian maintainers aren’t allowed to do.1 I tried the other approach, suggested by Steinar H. Gunderson, of patching perf to use a long-running addr2line process instead, sending queries to it over a pipe.

This works very well. What used to take endless minutes now takes a few seconds. It makes working with cargo-flamegraph much more pleasant!

With the unpatched, debian-default perf_5.10, running on about 10 seconds of activity in syndicate-server:

$ time /usr/bin/perf_5.10 script -i perf.data >/dev/null

real    12m51.499s
user    11m57.455s
sys     0m53.821s

With my patch:

$ time perf script -i perf.data >/dev/null

real    0m11.335s
user    0m11.047s
sys     0m0.309s

That’s sixty-eight times faster.

You can download the patch here.

Links:

  1. The problem is an unfortunate incompatibility of licenses: perf is GPLv2, not GPLv2+, and libbfd is GPLv3+. 

New System-layer Syndicate project

Part of a series: #squeak-phone


I’m proud to announce a new project on using the Syndicated Actor model and dataspaces to implement a system layer.

https://syndicate-lang.org/projects/2021/system-layer/

The project will be investigating the question

Could dataspaces be a suitable system layer foundation, perhaps replacing software like systemd and D-Bus?

Concretely, it will produce a prototype system layer implementation building on my existing “squeak-on-a-cellphone” prototyping work.

I’m very grateful for project sponsorship from the NLnet Foundation, as part of the NGI Zero PET programme.

New Syndicate website

I’ve just published a completely revamped and massively expanded Syndicate project website:

https://syndicate-lang.org/

Hooray!

A big part of the change is to fix the confusing terminology used in the project. From now on, I’ll try to stick to the following:

  • Syndicated actors, and the Syndicated Actor model: Like regular actors, but with replicated state, i.e. assertions connecting peers rather than just messages.

  • The notion of a dataspace: A particular kind of behaviour of a syndicated actor: tracks assertions made to it, and reacts to assertions of interest by responding with previously-learned facts.

  • Structuring of a syndicated actor via conversational concurrency and facets: Programming actors, syndicated or not, gets to be a bit of a mess if you’re restricted to using a monolithic behaviour function. Facets let you split up an actor’s behaviour into reusable composable pieces. Conversational concurrency guides you in how to carve it up.

  • Language support for syndicated actors and conversational concurrency: the Syndicate DSL.

OnScreenKeyboardMorph: Smalltalk keyboard on a phone

Part of a series: #squeak-phone


Back in October 2020, I built an on-screen keyboard for Squeak Smalltalk. It ended up being about 230 lines of code (!) in total.

I’ve been using Smalltalk as the primary UI for my experimental cellphone software stack, and I needed a way to type input. Using VNC to develop on the phone works fine, but to work on the device itself - both for day-to-day phone tasks as well as developing the system - I need a proper on-device keyboard.

This video shows the keyboard in action. As you can see, it’s not perfect! At one point I tapped ctrl while typing, leading to an unexpected pop-up menu appearing.

But the basic idea is sound. (Aside: why aren’t there any Android keyboards that are laid out like a PC keyboard, with punctuation in the right place, etc.?)

The usual shortcuts like Alt-P for “print it”, Alt-D for “do it” and Alt-I for “inspect it” all work for evaluating snippets of Smalltalk interactively.

The keyboard integrates with my previously-written touchscreen support code, with the red/blue/yellow modifier buttons affecting touches, making them into simulated left-/middle-/right-clicks, and with keyboard focus changes auto-popping-up and -down the keyboard.

Simulating mouse clicks is a temporary state of affairs that lets me use the touchscreen reasonably naturally, making use of context menus and so on, without having to make invasive changes to the input pipeline of Squeak’s Morphic.

How it works

Class OnScreenKeyboardMorph synthesizes keyboard events and injects them into the Morphic world.

OnScreenKeyboardMorph >> emitKeystroke: aCharacter
    | evt |
    evt := KeyboardEvent new
        setType: #keystroke
        buttons: modifiers
        position: 0@0
        keyValue: aCharacter asciiValue
        hand: ActiveHand
        stamp: Time millisecondClockValue.
    self resetModifiers.
    ActiveHand handleEvent: evt.

You can have arbitrarily many keyboards instantiated, but there’s a global one living in a flap at the bottom of the screen. That’s the blue tab at the bottom left of the screen you can see in the video.

OnScreenKeyboardMorph class >> rebuildFlap
    | f k |
    self flap ifNotNil: [:old |
        Flaps removeFlapTab: old keepInList: false.
        ActiveWorld reformulateUpdatingMenus].

    k := self new.
    f := FlapTab new referent: k beSticky.
    f setName: self flapId edge: #bottom color: Color blue lighter.
    k beFlap: true.

    Flaps addGlobalFlap: f.
    ActiveWorld addGlobalFlaps.
    ActiveWorld reformulateUpdatingMenus.

I had already written code to read from /dev/input/eventN, tracking each multitouch contact separately. A subclass of HandMorph overrides newKeyboardFocus: to pop the keyboard up and down as the keyboard focus comes and goes:

LinuxInputHandMorph >> newKeyboardFocus: aMorphOrNil
    aMorphOrNil
        ifNil: [OnScreenKeyboardMorph hideFlap]
        ifNotNil: [(OnScreenKeyboardMorph future: 200) raiseFlap].
    ^ super newKeyboardFocus: aMorphOrNil.

Each key is represented by an OnScreenKeyMorph. It tracks keyboard shift state by registering as a dependent of the OnScreenKeyboardMorph:

OnScreenKeyMorph >> keyboard: anOnScreenKeyboardMorph
    keyboard := anOnScreenKeyboardMorph.
    keyboard addDependent: self.

OnScreenKeyMorph >> update: aParameter
    aParameter = #keyboardShiftState ifTrue: [^ self recomputeLabel].
    super update: aParameter.

The important part, of course, is the mouse event handler for OnScreenKeyMorph:

OnScreenKeyMorph >> mouseDown: evt
    selector
        ifNil: [keyboard emitKeystroke: self activeLabel first]
        ifNotNil: [keyboard perform: selector]

The only other interesting part is the keyboard initialization routine, which builds the layout:

OnScreenKeyboardMorph >> initialize
    super initialize.
    self borderWidth: 0.
    self extent: 180 points @ 120 points.
    self layoutPolicy: TableLayout new.
    self wantsHaloFromClick: false.

    font := (TextStyle named: #Roboto) fontOfPointSize: 18.
    modifiers := 0.
    stickyModifiers := 0.
    buttons := Dictionary new.

    {
        '`~ 1! 2@ 3# 4$ 5% 6^ 7& 8* 9( 0) -_ =+' substrings, {'<-' -> #backspace}.
        {'->' -> #tab}, 'qQ wW eE rR tT yY uU iI oO pP [{ ]}' substrings.
        {'esc' -> #escape}, 'aA sS dD fF gG hH jJ kK lL ;: ''" \|' substrings, {#cr}.
        {#shift}, 'zZ xX cC vV bB nN mM ,< .> /?' substrings.
        {#ctrl. #space. #alt}.
        {'|<-' -> #home. '<' -> #arrowLeft. 'v' -> #arrowDown. '^' -> #arrowUp. '>' -> #arrowRight. '->|' -> #end.}.
    } do: [:r | self addMorphBack: (self makeRow: (r collect: [:item | self makeButton: item]))].
    self addMorphBack:
        (self makeRow:
            {
                OnScreenMouseButtonMorph new bit: 4.
                OnScreenMouseButtonMorph new bit: 2.
                OnScreenMouseButtonMorph new bit: 1.
            }).

The rest is book-keeping and simple delegation methods, like this:

OnScreenKeyboardMorph >> shift
    self toggleButton: 8

OnScreenKeyboardMorph >> space
    self emitKeystroke: Character space

and so on.

I haven’t released the whole package yet, because it’s all very much in flux, but if you’re interested, you can take a look at the changeset for the Keyboard-related code here: LinuxIO-Morphic-KeyboardMorph.st

TypeScript: Messages from Interfaces and back

UPDATE: Full code available at this gist (also embedded below).


Say you have the following TypeScript interface I that you want to invoke remotely by passing messages of type M; or that you receive messages of type M and want to handle them using an object of type I:

interface I {
    m1(a: string, b: number): boolean;
    m2(): void;
    m3(n: number): void;
    m4(x: [string, string]): { k: string, j: string };
    m5(a: string, b: string[]): number;
}

type M = { selector: "m1", args: [string, number], callback: (result: boolean) => void }
       | { selector: "m2", args: [], callback: (result: void) => void }
       | { selector: "m3", args: [number], callback: (result: void) => void }
       | { selector: "m4", args: [[string, string]], callback: (result: { k: string; j: string }) => void }
       | { selector: "m5", args: [string, string[]], callback: (result: number) => void }

Keeping things type-safe looks really tedious! There’s obviously a connection between I and M. Can we avoid writing them by hand?

Can we derive M from I? Can we derive I from M?

The answer to all of these questions is yes!1

TL;DR TypeScript lets us define generic types Messages and Methods such that M = Messages<I> and I = Methods<M>. Read on for the details.

Interface ⟶ Messages

Let’s start with what, for me, has been the common case: given an interface type, automatically produce the type of messages that can be sent to implementors of the interface.

First, how do we want to represent messages?

type Message<Selector extends ValidSelector, Args extends any[], Result> =
    Args extends never[]
    ? { selector: Selector, args: [], callback: (result: Result) => void }
    : { selector: Selector, args: Args, callback: (result: Result) => void }

type ValidSelector = string | number | symbol

I’ve taken a leaf out of Smalltalk’s book, and made a message include a selector, the name of the method the message intends to invoke, and some args, the provided arguments to the method. The Args extends never[] check is to help type inference deduce the empty argument tuple: without it, the type system won’t complain about missing arguments.

I’ve also added a callback to Message. The technique I describe here can be further extended to “asynchronous” or callbackless settings with minor modifications.

The next definition, of type Messages<I>, is where the magic happens. It expands to a union of Messages representing the methods defined in I:

type Messages<I> = MessagesProduct<I>[keyof I]
type MessagesProduct<I> = {
    [K in keyof I]: (I[K] extends (...args: infer P) => infer Q ? Message<K, P, Q> : never);
}

And that’s it! Here’s how it works:

  • MessagesProduct is a mapped type that describes a modified interface, where all (and only) the method properties of interface I are rewritten to have a Message as their type, but keeping the same key;

  • then, the ...[keyof I] part in the definition of Messages uses index types to set up a union type built from all the value types (“indexed access operator”) associated with all the keys in I (“index type query operator”).

Messages ⟶ Interface

Going in the other direction is simpler:

type Methods<M extends { selector: ValidSelector }> = {
    [S in M['selector']]: (
        M extends Message<S, infer P, infer R> ? (...args: P) => R :
        never);
}

It’s a mapped type, again, that maps union members that have Message type to an appropriate function signature. It takes advantage of TypeScript’s automatic distributivity: a union of products gets rewritten to be a product of unions. Then, in the conditional type M extends Message<...> ? ..., it projects out just exactly the member of interest again.2

This time we use the mapped type as-is instead of re-projecting it into a union using indexed access like we did with MessagesProduct above.

Type-safe interpretation of messages

Now we have types for our interfaces, and types for the messages that match them, can we write a type-safe generic perform function? Yes, we can!

function perform<I extends Methods<M>,
                 S extends ValidSelector,
                 M extends Message<S, any, any>>(i: I, m: M): void
{
    m.callback(i[m.selector](... m.args));
}

An example

Given the above definition for I, actually using Messages<I> produces the following type definition3 (according to the IDE that I use):

type M = Message<"m1", [a: string, b: number], boolean>
       | Message<"m2", [], void>
       | Message<"m3", [n: number], void>
       | Message<"m4", [x: [string, string]], { k: string; j: string }>
       | Message<"m5", [a: string, b: string[]], number>

Conversely, given the M from the top of the file, we get the following for Methods<M>:

type I = {
    m1: (a: string, b: number) => boolean;
    m2: () => void;
    m3: (n: number) => void;
    m4: (x: [string, string]) => { k: string; j: string };
    m5: (a: string, b: string[]) => number;
}

Roundtripping works too: both Methods<Messages<I>> and Messages<Methods<M>> give what you expect.

TypeScript is really cool

It’s a fully-fledged, ergonomic realization of the research started by Sam Tobin-Hochstadt, who invented Occurrence Typing, the technology at the heart of TypeScript.

Then, building on the language itself, emacs with tide, flycheck, and company makes for a very pleasant IDE.4

Congratulations to Sam, whose ideas really have worked out amazingly well, and to the TypeScript team for producing such a polished and pleasant language.


Appendix: Full code implementing this idea

This module implements the idea described in this article, extended with the notion of EventMessages, which don’t have a callback.

// This Tuple type (and tuple() function) is a hack to induce
// TypeScript to infer tuple types rather than array types. (Source:
// https://github.com/microsoft/TypeScript/issues/27179#issuecomment-422606990)
//
// Without it, [123, 'hi', true] will often get the type (string |
// number | boolean)[] instead of [number, string, boolean].
//
export type Tuple = any[] | [any];
export const tuple = <A extends Tuple>(... args: A) => args;

// Type ValidSelector captures TypeScript's notion of a valid object
// property name.
//
export type ValidSelector = string | number | symbol;

export type EventMessage<Selector extends ValidSelector, Args extends any[]> =
    { selector: Selector, args: Args };

export type RequestMessage<Selector extends ValidSelector, Args extends any[], Result extends Exclude<any, void>> =
    { selector: Selector, args: Args, callback: (result: Result) => void };

export type Message<Selector extends ValidSelector, Args extends any[], Result> =
    void extends Result ? EventMessage<Selector, Args> : RequestMessage<Selector, Args, Result>;

// Function message() is needed for similar reasons to tuple() above:
// to help TypeScript infer the correct literal type for the selector
// (as well as the arguments).
//
export const message = <S extends ValidSelector, A extends Tuple, R>(m: Message<S, A, R>) => m;

type MessagesProduct<I, ContextArgs extends any[]> = {
    [K in keyof I]: (I[K] extends (...args: [...ContextArgs, ...infer P]) => infer Q
        ? Message<K, P, Q>
        : never);
};

export type Messages<I, ContextArgs extends any[] = []> = MessagesProduct<I, ContextArgs>[keyof I];

export type Methods<M extends { selector: ValidSelector }, ContextArgs extends any[] = []> = {
    [S in M['selector']]: (
        M extends RequestMessage<S, infer P, infer R>
            ? (void extends R ? never : (...args: [...ContextArgs, ...P]) => R)
            : (M extends EventMessage<S, infer P>
                ? (...args: [...ContextArgs, ...P]) => void
               : never));
};

export function perform<I extends Methods<M, ContextArgs>,
                        S extends ValidSelector,
                        M extends RequestMessage<S, Tuple, any>,
                        ContextArgs extends any[] = []>
    (i: I, m: M, ...ctxt: ContextArgs): (M extends RequestMessage<S, Tuple, infer R> ? R : never);
export function perform<I extends Methods<M, ContextArgs>,
                        S extends ValidSelector,
                        M extends EventMessage<S, Tuple>,
                        ContextArgs extends any[] = []>
    (i: I, m: M, ...ctxt: ContextArgs): void;
export function perform<I extends Methods<M, ContextArgs>,
                        S extends ValidSelector,
                        M extends RequestMessage<S, Tuple, any>,
                        ContextArgs extends any[] = []>
    (i: I, m: M, ...ctxt: ContextArgs): any
{
    const r = i[m.selector](...ctxt, ... m.args);
    m.callback?.(r);
    return r;
}

  1. Well, at least in TypeScript v4.x, anyway. I don’t know about earlier versions. 

  2. Actually I’ll admit to not being quite sure that this is what’s really going on here. TypeScript’s unions feel a bit murky: there’s been more than one occasion I’ve been surprised at what a union-of-products has been automatically “simplified” (?) into. 

  3. Hey, what’s going on with those named tuple slots? I would have expected a tuple type like [number, string] not to be able to have names attached to the slots, but it turns out I’m wrong and the compiler at least internally propagates names in some circumstances! It even re-uses them if you convert a Messages<I> back into an interface, Methods<Messages<I>>… 

  4. Here’s my .emacs TypeScript setup, based on the examples in the tide manual:

    (defun setup-tide-mode ()
      (interactive)
      (tide-setup)
      (flycheck-mode +1)
      (setq flycheck-check-syntax-automatically '(save mode-enabled))
      (eldoc-mode +1)
      (tide-hl-identifier-mode +1)
      (company-mode +1)
      (local-set-key (kbd "TAB") #'company-indent-or-complete-common)
      (local-set-key (kbd "C-<return>") #'tide-fix))
    (setq company-tooltip-align-annotations t)
    (add-hook 'typescript-mode-hook #'setup-tide-mode)
    

Crashing Squeak Smalltalk is easy—or is it?

Recently on HN, rbanffy brought up a form of the old chestnut about crashing the image by simply executing true become: false.

It turns out it’s no longer true!

In the latest Squeak,

True := False.

doesn’t work – the compiler complains that you can’t assign into a read-only variable. So let’s try this:

Smalltalk at: #True put: False.

But now the metaprogramming system complains you’re trying to modify a read-only binding! So we view source on ClassBinding»value:, and see that a resumable exception is being used to guard the modification, so let’s explicitly signal that we really want to modify that binding:

[Smalltalk at: #True put: False]
  on: AttemptToWriteReadOnlyGlobal
  do: [:ex | ex resume: true].

Finally! Now, evaluating True yields False.

But the image keeps running! Use of the literal class True seems to be rare enough that things are OK for at least several minutes after the change.

Doing this, however, definitely should immediately torpedo things:

true become: false.

… huh. It didn’t work. It used to! Again, on this current Squeak version, we see a different behaviour. This time, it says Cannot execute #elementsExchangeIdentityWith: on read-only object #(false).

So we’ll have to try harder:

true becomeForward: false.

That doesn’t work either! Same error as for #become:.

Welp, I’m actually all out of ways to crash this modern image in analogous ways to the easy pitfalls of images of yesteryear…


P.S. Running the following command,

ln -sf /dev/zero /lib/x86_64-linux-gnu/libc.so.6

analogous to True := False, definitely does have an analogous effect on a similarly-“alive” Unix image :-) . I just tried it on a scratch VM; the results are pretty intimidating!